The Mezzer: Most classes have some minor disabling ability.They also have spells to increase or decrease their critical hit chance, and spells that have a different effect upon a crit (rather than simply doing more damage) that rely on them. Another reduces an enemy's range for one turn, but then increases it for a turn. For example, they have a spell that greatly buffs the damage of the Ecaflip or one of his allies for three turns, but then the target's resistances are reduced for a couple of turns. The Gambler: Ecaflips are centered around the idea of "risky buffs" and "risky debuffs", which provide an advantage and a disadvantage to the target. ![]() Enutrofs can remove range and have a decent spell to remove enemy's buffs Sadidas have one of the best unbewitching abilities in the game.
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